Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 7730M (ID=0x682f)
    Vendor:   ATI
    VRAM:     2026 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\austin\Desktop\Bobble_Battle_Win\BobbleBattle_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1848 at 0,-768
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.962876 ms
new level requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

invalid spawnpoint, retrying
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

invalid spawnpoint, retrying
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2306 unused Assets to reduce memory usage. Loaded Objects now: 4219.
Total: 1.794662 ms (FindLiveObjects: 0.251448 ms CreateObjectMapping: 0.366210 ms MarkObjects: 0.766008 ms  DeleteObjects: 0.410062 ms)

new level requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

invalid spawnpoint, retrying
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Grass
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 3188 unused Assets to reduce memory usage. Loaded Objects now: 6097.
Total: 2.796725 ms (FindLiveObjects: 0.367143 ms CreateObjectMapping: 0.663376 ms MarkObjects: 1.145747 ms  DeleteObjects: 0.619524 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3e1c -> priority: 1 
  Thread -> id: 3310 -> priority: 1 
