Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx64.dll 8.17.10.1395]
    Renderer: AMD Radeon HD 7730M
    Vendor:   ATI
    VRAM:     2026 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.395 seconds
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\austin\Documents\_Projects\_Unity Projects\shooter\Build\shooter_win\shooter_Data\Managed\Boo.Lang.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1848 at 0,-768
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.870506 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.221321 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 499.
Total: 1.023055 ms (FindLiveObjects: 0.063445 ms CreateObjectMapping: 0.025658 ms MarkObjects: 0.418925 ms  DeleteObjects: 0.514093 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2a38 -> priority: 1 
  Thread -> id: c44 -> priority: 1 
