Austin Allman
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Space Ninja is a game made as part of Project Development class at Lone Star College as part of the Game Design degree. Space Ninja is a game about a ninja in space attempting to destroy the evil overlord Zog.


I had a lot of fun working on this at every stage of the process. My main contribution to this game was implementing the physics and collison of nearly everything that moved (Only moving object I did not program was the tank). Aside from physics I also worked on player health management, controls, the gate and key system, and the high scores page.

I also did a little bit of programming on the player animations and the menu (though Jonathan did the bulk of the work on those tasks).


In these two images you see the game in debug mode where all collision is visible. The green objects are just collision, the yellow you can wall jump off of, and the red you can grab on to.

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