Austin Allman
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Yu-Gi-Oh! RPG

I was really into Yu-Gi-Oh! in high school and I decided to try to make an RPG that used a real deck of cards. This project was way too ambitious for me and I certainly didn't have the best hardware for it. Surprisingly though I did an alright job at what I was trying to make. The mechanics were fairly complex, given what I was working with, and I managed to implement difficulty progression based on your lifepoint difference.

Monsters in the game had health based on their star level and when attacking enemy monsters the difference between your attack and their attack was dealt as damage similar to how lifepoint damage is calculated. If your monster wasn't strong enough to take on an opponent's monster it could still deal 50 damage an attack, assuming of course the opponent didn't defend. At the end of a battle if your opponent wasn't defending any excess damage to their health is dealt to the opponent's lifepoints.

Between battles your objective is to chase down the dot and beat it for a key to start the next draw phase. I couldn't have put the door to the next turn in a worse spot and it is absolutely dreadful to try to slowly walk to the door, especially considering the memory leakage slowed the program down the more you played.

This game absolutely blows and no one should ever play it. That being said, I am still both really impressed, and extremely proud of how well I did with this game, given all the limitations I was working with.


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